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April 30, 2021
May 2, 2021
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by
Hol
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GameDev
Quick Tip: Debugging with the Scene Hierarchy
When prototyping and trying out mechanics, it's common to use Debug.Log to print messages in...
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April 27, 2021
April 30, 2021
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by
Hol
|
Crypto
,
GameDev
GIF <-> Spritesheets & Optimizing Garbage Collection
While working on a virtual NFT gallery project, I've been recently experimenting with importing GIF's...
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April 21, 2021
April 24, 2021
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by
Hol
|
GameDev
Tasks in Unity
Using coroutines in C# when programming with Unity can feel clunky when you're used to...
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